Similar to level 1, but counterattacks can be scary I don`t know if G12 is enough for the final phase. I haven`t been able to try it yet. Please watch some Youtube videos before trying any of the steps. You don`t want to waste tickets. I`d push one level at a time so you don`t get confused and don`t have to swap mods so often. Level 1 (T1) seemed more difficult than level T2. T3 is the stone-paper-scissors step. T4~6 are the same, but with increased difficulty. T6 is correct at Relic 6 (R6) SLKR, but R7 made a big difference. I actually used Phasma in T6.

Contrary to popular belief, it has a function at play. This is possible with an even more deeply nested SLKR. I even got the 6. Level tried with g11 SLKR but failed Once you have all the above requirements for their minimum relic LVLs, you can start earning tickets (tickets). They are in some ways like energy, but are only used for GL events. Each attempt costs a certain number of tickets. If you are not successful, the tickets are still issued. I haven`t tracked my ticket generation since the ticket redesign. I had an average of 36.75 tickets/day with three energy updates and 54.75 tickets/day with six updates (all for the right LS/DS nodes, of course). I guess it`s the same now. SLKR is a DS GL, so you need DS tickets. SLKR requires tons of equipment, so use the gear.swgohevents.com page (set it to SLKR only) and operate as much equipment as possible from the DS nodes.

The maximum number of tickets is 144/144. It is a good idea to bring it closer to this cap before using it. You may want to change the mods for the event to reduce the number of mod swaps you need to perform. You need tickets 8×15 for level 1 (T1), 4×30 for T2, 3×60 for T3. This will give you the 330 fragments to unlock SLKR (and you`ll want to have its equipment and relic materials ready when you do, if possible). T4 and T5 only give you a title and a portrait and both levels cost 70 tickets each. T6 is for the UA and costs 10×70 tickets. His AU is absolutely necessary, so make sure you keep pushing for it. Heir to the Dark Side is a galactic ascension event that rewards the greatest leader of galactic legend Kylo Ren and his ultimate ability.

This event requires a level 85 player, 12 characters from Relic 3 or above, and 1 capital ship to participate. The event has 6 levels, 3 to unlock Kylo Ren, 1 to win a title, 1 to win a portrait and the final level to unlock Supreme Leader Kylo Ren`s ultimate ability. Only the First Order can be used in battle for this event. Here we go. You have a long way to go, but that`s what you get when you choose SLKR. This itinerary does not include the ability to play the Heroic Sith Triumvirate Raid (HSTR) solo, nor the antagonist against a Jedi Revan Knight (JKR) with the Jedi Master Luke Skywalker (JML) team. It takes a lot more work. When it comes to KUR, it is better to cultivate his canteen knot because he lets him and his ship down. Captain Phasma (Phasma) (Galactic War Store), Emperor Palpatine`s Road (Palp), Finalizer`s Road, First Order Executioner (Fox) (Cantina 2-G), First Order Officer (FOO) (Cantina Store), First Order Special Forces (FOSF) TIE Pilot (Guild Shop), First Order Stormtrooper (FOST) (Dark Side 2-A Hard, Light Side 2-B Hard), First Order TIE Pilot (FOTP) (Dark Side 6-B Hard, Light Side 6-D Hard), General Hux (Hux) (Dark Side 6-A Hard), Kylo Ren (OG Kylo) (Cantina 4-C) and Kylo Ren Unmasked (KRU) (Cantina 3-F, Light Side 1-D Hard). Levels 4 to 6 are grouped together because they are similar.

This is a galactic legend (GL), so you`ve literally put everything else on hold until it`s finished. And by fact, I mean Relic 7 (R7) and with its ultimate ability (AU) unlocked. You will definitely need his UA. You have to put the work into it. It`s helpful to use the SLKR preset on gear.swgohevents.com to keep track of the equipment you need. SLKR is not really a starting path. You`d better start with Phoenix (Phx) because you need Palpatine (Palp) anyway. And at least it gives you a Light Side (LS) squad to work with. First Order (FO) won`t be able to get you through much of the game until you unlock SLKR. Don`t stumble upon the Finalizer, Hux`s capital ship (cap.ship). “By far the simplest method I`ve found for this doesn`t even require fast mods on Hux.

I used KRU (277), Hux (276), FOO (275), FOST, FOX (irrelevant speed). You always move in front of the opposing team – KRU knocks Finn out, Hux returns TM to KRU and numbs someone else (I do BB8), then FOO returns TM to Hux who uses his assist attack on Finn. Soon you will have another anesthetic and will also be able to numb Zori or Poe. It`s so simple that they have almost no movement. » RequirementsFulfill all requirementsUnits: Kylo Ren (unmasked) and each of the 4 mottos of the dark side of the First Order: 15 rewards. You have completed a GL. But if you want to get the most out of your SLKR, you want a few more things. You need to run Hux/SLKR/FOO/Thrawn/Hermit solo HSTR. You will need SLKR/DR/BSF/Han/Wat for Jedi counters in the arena. You want Daka and Zombie R5 for CPIT. You want options.

Go the extra mile. (At this point, I guess you can read the acronyms. If you can`t, then SLKR isn`t for you.) SLKR largely operates with its own requirements, so you`re good to go. Unless there is confusion (???), use Strike and restart the sequence above. Yes, I remember having all the Z on him. I always save 6z before buying a new GL:) Open. Drops: Rewards can only be earned 10 times. Enemies did you have all the Zetas and do it G12? Or do you remember by chance? I had to spend a few to get an advantage, so I didn`t succeed in Zetas when I unlocked it. Thank you for any information.